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Dude stop game
Dude stop game







dude stop game
  1. Dude stop game code#
  2. Dude stop game series#

  • Who was the developer that made Dude, Stop?.
  • dude stop game

    Shout-Out: One of the results of winning the walking game is a Monty Python gag.“So, I made a game, right? I filled it with harmless funny puzzles, narrated it a little bit, and then players started making fun of it! They broke the game and ignored my rules! They… they… laughed at me! As if it was some kind of a joke! Why do they have to be so mean?!” – developer of “Dude, Stop”.Sanity Slippage: You can distinctly notice the developer getting more frustrated and frantic as time goes on until he eventually ends the game in a scream of psychotic rage.Rage Against the Author: Defying the in-game developer persona is the main point.Poke the Poodle: To fail a puzzle, the player has to do things like choosing Comic Sans as a font, stepping on cracks, or letting a phone charge up to 99.9%.narrator" style feels reminiscent of The Stanley Parable, but with a less endearing antagonist.

    Dude stop game code#

    Similar distortions also appear on the screen whenever the duck modifies something within the game's code or shifts control away from the narrator. might have been a bad idea is when the screen starts to glitch heavily during it's loading sequence. Ominous Visual Glitch: The first sign that using the D.U.C.K.However, given that the creator opts to skip the country rather than endure his side of the bet, one can only guess how bad it is. Noodle Incident: It's not specified exactly what the bet is, or what the stakes are.then ladle it on and it's "Scumbag" again. In one case, when it comes to leaving a house, you can spray on a scent and get a nice-looking hat. Nice Hat: Well, "nice" - the avatar gets a recognizable "a-tooth" Red Sox "Scumbag Steve" hat in a few scenarios where it's possible to do it wrong and behave like a jerk.Minigame Game: Each "pack" contains various minigame-like situations that the player can choose to screw up or not.Jerkass: The developer is an extreme control freak who won't allow you to do anything fun if he has his way.to curtail the player's bad solutions, but because it's so buggy it winds up learning from the player's bad behavior and starts preventing good solutions instead, becoming an even bigger menace to the narrator. Hoist by His Own Petard: The narrator implemented the D.U.C.K.Fun with Acronyms: After a certain point, the narrator attempts to use a program called D.U.C.K., with a rubber ducky for a logo, to prevent the player from ruining the puzzles.In the end, it doesn't matter which button you click, as both of them are considered the "Red" button, and as a result the D.U.C.K. However, the "Blue" button is colored red and the "Red" button is colored blue. The final step to doing so involves 2 buttons, 1 labeled "Blue", and 1 labeled "Red", and the player is instructed to click the "Blue" button. Failure Is the Only Option: At the end of pack 7, the player is tasked with destroying the D.U.C.K."You NASTY PIECE OF-" *Sudden Silence* Thank you for playing! uploads its database and pings all of his friends via email about it. Once at the beginning when you fail the 4 unwinnable challenges, and again at the end when The D.U.C.K. Bookends: The creator completely loses his patience with you and smashes you to a game-over screen twice in the game.There's several points where a "good guy" run is impossible, and you HAVE to go back and fail puzzles you previously won on before the game lets you progress. Unlike most games with this trope, however, the overall narrative isn't on the side of the narrator.

    dude stop game

    The player is then blamed for ruining everything and kicked out of the game, until the narrator realizes he may have been acting a tad too harshly.

    Dude stop game series#

    Blamed for Being Railroaded: While the player can choose to follow instructions some of the time, the very first series of puzzles are impossible to succeed at due to the narrator being too busy with a phone call to explain them.The entire game is a constant dragging-session towards the creator. Bland-Name Product: In one puzzle, you have to make a sandwich with the creator's "Favorite Chocolate Cream." Low-res pixel graphics or no, the jar that's used is pretty blatantly a jar of Nutella.









    Dude stop game